The UX Design Reality: You Are Not a Researcher, You Are a UI Factory

This article is written for the creative professionals who entered the tech industry expecting a studio, but found a factory.

Typically, you are:

  • Transitioning from Graphic Design, Architecture, or NIFT/NID
  • A bootcamp graduate who fell in love with "Human-Computer Interaction"
  • Or a "Product Designer" with 3 years of experience who mainly moves rectangles in Figma

You care about empathy, user journeys, and solving deep systemic problems.

But your day-to-day work feels largely like high-speed decoration.

If you find yourself arguing about button border-radius more often than you discuss user needs,
if your "research" budget is zero,
and if you feel like a pair of hands for a Product Manager who already decided the solution —

this article is for you.

P. Mishra — December 2025

The Expectation

The promise of UX Design is seductive.

"You will be the voice of the user."

Courses and influencers sell a vision where Designers are strategic partners. You expect to spend weeks in discovery, interviewing users, mapping affinities, and testing prototypes. You believe that "Good Design" is about the process, not just the output.

You expect to be valued for your thinking, not just your tool proficiency.

The expectation is that valid research will always trump an opinion. That if you can prove a user struggles with a flow, the business will pause and fix it.

You assume that the industry differentiates between a "UI Designer" (who makes it pretty) and a "UX Designer" (who makes it work).

The Reality

The reality in 90% of Indian companies is that there is no "UX". There is only fast UI.

Most startups and even mid-sized product companies do not want a Researcher. They want a Full-Stack Visualizer.

They want someone who can:

  • Take a rough wireframe from a PM
  • Make it look like Cred, Airbnb, or Uber
  • And hand it off to developers by Friday

The "Discovery Phase" you learned about? It usually happens in the CEO’s shower. By the time the ticket reaches you, the solution is already decided. Your job is not to question why we are building it, but to determine how it looks.

This is the UI Factory.

You are measured on speed and aesthetics. If you try to slow down the process to conduct interviews, you are seen as a bottleneck.

The feedback you get is rarely about usability ("Is this clear?").
It is almost always subjective ("Can you make it pop?", "I don't like this shade of blue", "Copy what Swiggy did").

You realize that "Empathy" is a marketing term, while "Conversion Rate" is the religion.

Salary & Growth Reality

Financially, Design is lucrative, but the hierarchy is brutal.

Entry-level salaries are often depressed because the supply of bootcamp graduates is endless. Everyone has the same case study (a food delivery app or a pet adoption app).

To break out of the ₹6–8 LPA bucket, you must deliver Business Impact, not just Polish.

The market pays a premium for "Product Designers" who understand logic, edge cases, and developer constraints. It pays very little for "Pure Researchers" because most Indian companies don't believe they have a research problem—they believe they have an execution problem.

The ceiling is high (₹50 LPA+), but it is reserved for those who stop acting like artists and start acting like Architects.

Role Focus Typical Title Reality (LPA) Market Demand
Visual / UI Product Designer 8.0 - 20.0
High
UX / Research UX Researcher 12.0 - 25.0
Very Low (Rare)
The Unicorn Lead Designer 30.0 - 50.0
Medium

*Data reflects Indian Startup & Product Ecosystem (2024-25).

Where Most People Get Stuck

Most designers get stuck in the Dribbble Trap.

Because they feel undervalued at work, they overcompensate by making beautiful, impractical concepts on social media. They redesign Netflix or Spotify with splashy gradients and impossible interactions.

This builds a following, but it hurts their career.

Senior Hiring Managers look at these portfolios and see "risk". They see a designer who doesn't understand constraints, data density, or technical feasibility.

You get stuck because you keep refining your Craft (UI skills) while the business wants you to refine your Context (Domain understanding).

You become the "Figma Wizard" — the person who is fast, but never invited to the strategy meeting.

Who Should Avoid This Path

This career works for:

Visual thinkers who enjoy high-paced problem solving. If you like the "craft" of UI—systems, typography, and seeing things built—you will thrive. The instant gratification of shipping a screen is real.

This career destroys:

Purist Researchers and Artists. If you need 4 weeks to validate a hypothesis before opening Figma, you will be miserable. If you view your design as "Art" that shouldn't be compromised by business metrics, you will burn out within 2 years.

Final Verdict

The "UX" label is mostly a lie. Accept that you are a Digital Product Designer.

This is not a bad thing. It is a powerful role. But it requires a shift in mindset:

  • Your canvas is not the screen;, it is the Business Logic.
  • Your medium is not pixels; it is Developer Constraints.
  • Your goal is not delight; it is Clarity.

Stop waiting for permission to do research. Do "Guerrilla Research".

Stop complaining about the process. Fix the outcome.

The moment you stop fighting the reality of the business is the moment you start leading it.

Last Updated: December 2025